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Friday, 22 March 2013

Flash animation: inverse kinematics and audio

I just did the tutorials on lynda.com for IK and inserting audio into Flash animations. The audio is fairly straightforward; we've done it in a lot of the tutorials with Denise already but it's never any harm to reinforce things. The IK tutorials were great, it's a really good way of putting the life into your animations. It's similar to 3DS max, but a lot less complicated. There's also the option of creating runtime animation, where your user can alter the animation of the finished movie within Flash player, which is really cool, particularly if you want to develop games.

This shows the bone tool in use. You can adjust the positioning of each bone to get realistic movement of joints.

This is the timeline of the animation after it's been converted to frame-by-frame animation so it can be played in older versions of Flash player which don't support IK.

This is a still from a movie where the runtime feature is enabled; I used the mouse to click inside the finished animation and move the monkey.

Another example picture.
 

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